Class_name = "CTurret"
object_name = "_PzV-D_T0"

AimingRay=true

[COCKPIT_LIMITS]
x= -0.2, 0.13
y= -0.15, 0.3
z= -0.28, 0.12
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.2, 0.13
y= -0.15, 0.25
z= -0.28, 0.12
[END]

VisualImage=0,"graphics\Vehicles\_PzV-D\_PzV-D-C1-low.mgm",true
VisualImage=1,"graphics\Vehicles\_PzV-D\_PzV-D-C1.mgm",8
CollisionBody="graphics\Vehicles\_PzV-D\_PzV-D-C1.col"
HitBody="graphics\Vehicles\_PzV-D\_PzV-D-C1_DetColl.col"
KeepNetworkImages=true	//high-poly cockpit will be visible from other workstations of the object

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL/INT:	cast shadows from object or not (cast_shadows=Attr1+Attr2+...+AttrN)
//						VIF_CASTSHADOWS=1,
//						VIF_BLENDMASKLAST=2,
//						VIF_ALWAYSONTOP=4,
//						VIF_FLATAMBIENT=8,
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

TransparentCockpit=false	// If false - Attached bot will be not rendered if cockpit hatch is closed (default =true)

ImageAttr=1	//IA_NOCLIP
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

LocalPosRot=true
ConvexAnimThreshold=0.000001	//  

VisualRadius=5.0

mp_site=true

IsCritical=true	//true -       

TurretType = 11	//    ,    (, )
//11 -  
//12 -  
//13 -  

[attach=0]
	object = "LuaScripts/WorldObjects/Bots/BotTankPz5D_Gunner.txt"
	position = 0,0.0,0.0
	rotation = 0,180,0
	convex="bot_pos",false	//false: Attach object relative to "bot_pos" convex (not absolute)
[end]

[attach=1]
	position = 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/TurretRiffle.txt"
[end]

[attach=2]
	position = 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt"
	convex="gunsight0",false	//false: Attach object relative to "gunsight0" convex (not absolute)
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\_PzV-D_T.txt"

TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV_925ms.bin"

SoundScript="LuaScripts/Sound/Vehicles/PzV-D_Turret_Main.cfg"

Script="LuaScripts\ObjectScripts\Vehicles\_PzV-D_T0.sc"

//FetchArgVal= cockpit_arg_num, transfer_number, default_cockpit_arg_val, interpolation_type (clamp - shortest on line scale, wrap - shortest on cyclic scale)

AimAngleLimit=30

[TurretsPos=0]
	position = 0.0, 0.0, 0.0
	PosMoveArg = 21000
	SeatArg=22112

	HMDSingleEye = true
	LockTurretCamera = true
	KeepUserDirection = true	// Keep direction after user have switched to another pos or cockpit

	// Joints in orientation order!!!

	[Joint=0]
		SectorAngleMin = -180.0
		SectorAngleMax = 180.0

		AngularSpeed   = 6.0
		ManualAngularSpeed = 1.095	//986.3     , 3   
		PrecisionAngle = 3
		MaxInclineAngle = 30

		AnimationArgMin = 0.0
		AnimationArgMax = 1.0

		AnimationArgNum = 20
		ControlAnimationArgNum = 22
		ManualControlAnimationArgNum = 24
		NetworkSend = false	//     CockpitArg

		Point = 1.09000, 0.41254, 0.048118
		Axis = 0.0,1.0,0.0

		IsCycled = true

		SoundNumber = 2

		HaveManualControl=true
		HaveElectroControl=false
		HaveHydraulicControl=true
		HaveSelfPowered=false
	[end]

	[Joint=1]
		SectorAngleMin = -18.0	// real turret angles -45
		SectorAngleMax = 8.0	// real turret angles +0	
		
		AngularSpeed   = 1.5	//1    0.5, 52      , 3   
		PrecisionAngle = 1

		AnimationArgMin = 0.45
		AnimationArgMax = 0.522222222

		AnimationArgNum = 30
		ManualControlAnimationArgNum = 340

		Point = 0,0,0
		Axis  = 0.0, 0.0, 1.0

		SoundNumber = 1

		GunMovement=true

		NoMoveFar=true	// Block rotation when the target is in the rear henisphere
	[end]

	[GunAnimation=0]
		FireArg = 64101
		CockingArg = 9103
	[end]

	[GunAnimation=1]
		FireArg = 60320
	[end]

//	FireLightArg=60220

	relativeBotStand = 0.0, 0.0, 0.0 // not used for tank
	relativeBotSit = 0.0, 0.0, 0.0 // not used for tank
	relativeBotDead = 0.0, 0.0, 0.0 // not used for tank
	TransitionStandPower = 1 // not used for tank
	TransitionDeadPower = 1 // not used for tank

	BotAttachJointId = 0
	BotFirstAnimJointId = 1
	BotSecondAnimJointId  = 0

	SightPosition = 0.0, 1, 0.0

	defaultDirection = 1.0, 0.1, 0.0
	AimSector=-180, 180, -8, 20	//AI aim limits: left, right, down, up

	CamDisplacement = 0.19057,0.06183,-0.45544
[end]

[TurretsGun=0]
	LinkedTurretPos = 0
	//Convex = "#gun"
	DGroup="MainGun"
	DamageProp = 0.001
	AC = true //    tc_fire,  false
	MG = false //    tc_fire_secondary,  false

	ShowAutoReloading = true //   GUI      ( )

	Displacement = 4.2035, -0.00034, -0.047618
	GunsightPosition = 0.0, -0.00034, -0.047618
	GunType = "LuaScripts/WorldObjects/Weapons/_KwK-42.txt"
	ParallaxDistance = 1000000.0

	ReLoadingStagesTime = 2.0, 4.5, 2.0, 0.3

	TriggerPositionArgIdx = 9101
//	FiringPinPositionArgIdx = 9102
//	DrawAnimationArgIdx = 0, 9103	//    
//	AmmunitionMovingArgIdx = 9105
//	AzimuthDeviationArgIdx = 9106
//	ElevationDeviationArgIdx = 9107
//	ReservedMagazinesArgIdx = 9108
//	RoundsInMagazineArgIdx = 0
	HideAmmunitionArgIdx = 9110
//	ReLoadingArgIdx = 9111
//	FlashAnimationArgIdx = 64101
	CartridgesTotalArgIdx = 9109
	MaxRoundsTotal = 79

	BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
	BulletDispertionAngleCorrectionCoefficient = 1.0

	Deviation = 0.240, 0.240, 0.0, 0.01, 0.04, 0.08 //0.3   (  KwK-43)
	// /:
	//-      , /
	//-      , /
	//-       (0.9 -    0.1  ,   )
	//-    
	//-     
	//-      100/

	NumOfAnimations = 1

//	BushCoord = 0, 0, 0
//	BushSpeed = 0.0, 0.0, 0.0

//	BushConfig = "LuaScripts/WorldObjects/Trash/BatchTrashBush.txt"

	SoundNumber = 1
	unloadIfSwitched = true
[end]

[TurretsGun=1]
	LinkedTurretPos = 0
	//Convex = "#mg"
	DGroup="MachineGun"
	DamageProp = 0.001
	AC = false //    tc_fire,  false
	MG = true //    tc_fire_secondary,  false

	Displacement = 0.44, 0.04316, 0.437982
	GunsightPosition = 0.0, 0.04316, 0.437982
	GunType = "LuaScripts/WorldObjects/Weapons/_MG34.txt"
	ParallaxDistance = 1000000.0

	ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3

	TriggerPositionArgIdx = 9001
//	FiringPinPositionArgIdx = 9002
	DrawAnimationArgIdx = 0, 9003	// 
	AmmunitionMovingArgIdx = 9005
//	AzimuthDeviationArgIdx = 9006
//	ElevationDeviationArgIdx = 9007
	ReservedMagazinesArgIdx = 9008
	RoundsInMagazineArgIdx = 9009
	HideAmmunitionArgIdx = 9010
	ReLoadingArgIdx = 9011
//	FlashAnimationArgIdx = 60220

	Deviation = 0.7125, 2.1375, 0.0, 0.01, 0.07, 0.014  //0.8333   , 3.3333   ,    .  855/
	// /:
	//-      , /
	//-      , /
	//-       (0.9 -    0.1  ,   )
	//-    
	//-     
	//-      100/

	NumOfAnimations = 4

//	BushCoord = -0.114461, 0.0436303, -0.0287316
//	BushSpeed = 0.944, -0.096, -0.316

//	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"

	SoundNumber = 3
[end]

// Weapon Modes (unlocks). Tanks uses them just as filter.

//[WeaponMode0]
//	WMname="default"
//	WMgroup="default"
//[end]
//[WeaponMode1]
//	WMname="CAVITY"
//	WMgroup="1"
//[end]
//[WeaponMode3]
//	WMname="HVAP"
//	WMgroup="3"
//[end]
//[WeaponMode5]
//	WMname="HE"
//	WMgroup="5"
//[end]


////////// AMMUNITIONS (PAYLOADS)


[Ammunition0]	//  (default, duplicates one of 2-types payload)
	name="0-KWK42-CV-39 + 0-KWK42-HE-39 + 1-MG34-AP-5100"
	WeaponModes=-1,-2,-3,-4,-5
	GunAmmunition0=3,43
	GunAmmunition1=50
[end]

////////// 3 TYPES

[Ammunition1]
	name="0-KWK42-CV-26 + 0-KWK42-HV-26 + 0-KWK42-HE-26 + 1-MG34-AP-5100"
	WeaponModes=135,-2,-4
	GunAmmunition0=5,25,45
	GunAmmunition1=50
[end]

// 3 types prevail

[Ammunition2]
	name="0-KWK42-CV-53 + 0-KWK42-HV-13 + 0-KWK42-HE-13 + 1-MG34-AP-5100"
	WeaponModes=135,-2,-4
	GunAmmunition0=2,28,48
	GunAmmunition1=50
[end]
[Ammunition3]
	name="0-KWK42-CV-13 + 0-KWK42-HV-53 + 0-KWK42-HE-13 + 1-MG34-AP-5100"
	WeaponModes=135,-2,-4
	GunAmmunition0=8,22,48
	GunAmmunition1=50
[end]
[Ammunition4]
	name="0-KWK42-CV-13 + 0-KWK42-HV-13 + 0-KWK42-HE-53 + 1-MG34-AP-5100"
	WeaponModes=135,-2,-4
	GunAmmunition0=8,28,42
	GunAmmunition1=50
[end]

// 3 types reduced

[Ammunition5]
	name="0-KWK42-CV-13 + 0-KWK42-HV-13 + 0-KWK42-HE-13 + 1-MG34-AP-5100"
	WeaponModes=135,-2,-4
	GunAmmunition0=8,28,48
	GunAmmunition1=50
[end]

////////// 2 TYPES (1st variation is in the beginning as default)

[Ammunition6]
	name="0-KWK42-CV-39 + 0-KWK42-HE-39 + 1-MG34-AP-5100"
	WeaponModes=15,-2,-3,-4
	GunAmmunition0=3,43
	GunAmmunition1=50
[end]
[Ammunition7]
	name="0-KWK42-CV-39 + 0-KWK42-HV-39 + 1-MG34-AP-5100"
	WeaponModes=13,-2,-4,-5
	GunAmmunition0=3,23
	GunAmmunition1=50
[end]
[Ammunition8]
	name="0-KWK42-HV-39 + 0-KWK42-HE-39 + 1-MG34-AP-5100"
	WeaponModes=35,-1,-2,-4
	GunAmmunition0=23,43
	GunAmmunition1=50
[end]

// 2 types prevail

[Ammunition9]
	name="0-KWK42-CV-66 + 0-KWK42-HV-13 + 1-MG34-AP-5100"
	WeaponModes=13,-2,-4,-5
	GunAmmunition0=1,28
	GunAmmunition1=50
[end]
[Ammunition10]
	name="0-KWK42-CV-13 + 0-KWK42-HV-66 + 1-MG34-AP-5100"
	WeaponModes=13,-2,-4,-5
	GunAmmunition0=8,21
	GunAmmunition1=50
[end]

[Ammunition11]
	name="0-KWK42-CV-66 + 0-KWK42-HE-13 + 1-MG34-AP-5100"
	WeaponModes=15,-2,-3,-4
	GunAmmunition0=1,48
	GunAmmunition1=50
[end]
[Ammunition12]
	name="0-KWK42-CV-13 + 0-KWK42-HE-66 + 1-MG34-AP-5100"
	WeaponModes=15,-2,-3,-4
	GunAmmunition0=8,41
	GunAmmunition1=50
[end]

[Ammunition13]
	name="0-KWK42-HV-66 + 0-KWK42-HE-13 + 1-MG34-AP-5100"
	WeaponModes=35,-1,-2,-4
	GunAmmunition0=21,48
	GunAmmunition1=50
[end]
[Ammunition14]
	name="0-KWK42-HV-13 + 0-KWK42-HE-66 + 1-MG34-AP-5100"
	WeaponModes=35,-1,-2,-4
	GunAmmunition0=28,41
	GunAmmunition1=50
[end]

// 2 types reduced

[Ammunition15]
	name="0-KWK42-CV-19 + 0-KWK42-HV-19 + 1-MG34-AP-5100"
	WeaponModes=13,-2,-4,-5
	GunAmmunition0=6,26
	GunAmmunition1=50
[end]
[Ammunition16]
	name="0-KWK42-CV-19 + 0-KWK42-HE-19 + 1-MG34-AP-5100"
	WeaponModes=15,-2,-3,-4
	GunAmmunition0=6,46
	GunAmmunition1=50
[end]
[Ammunition17]
	name="0-KWK42-HV-19 + 0-KWK42-HE-19 + 1-MG34-AP-5100"
	WeaponModes=35,-1,-2,-4
	GunAmmunition0=26,46
	GunAmmunition1=50
[end]

////////// 1 TYPE

[Ammunition18]
	name="0-KWK42-CV-79 + 1-MG34-AP-5100"
	WeaponModes=1,-2,-3,-4,-5
	GunAmmunition0=0
	GunAmmunition1=50
[end]
[Ammunition19]
	name="0-KWK42-HV-79 + 1-MG34-AP-5100"
	WeaponModes=3,-1,-2,-4,-5
	GunAmmunition0=20
	GunAmmunition1=50
[end]
[Ammunition20]
	name="0-KWK42-HE-79 + 1-MG34-AP-5100"
	WeaponModes=5,-1,-2,-3,-4
	GunAmmunition0=40
	GunAmmunition1=50
[end]

// 3 types reduced

[Ammunition21]
	name="0-KWK42-CV-39 + 1-MG34-AP-5100"
	WeaponModes=1,-2,-3,-4,-5
	GunAmmunition0=3
	GunAmmunition1=50
[end]
[Ammunition22]
	name="0-KWK42-HV-39 + 1-MG34-AP-5100"
	WeaponModes=3,-1,-2,-4,-5
	GunAmmunition0=23
	GunAmmunition1=50
[end]
[Ammunition23]
	name="0-KWK42-HE-39 + 1-MG34-AP-5100"
	WeaponModes=5,-1,-2,-3,-4
	GunAmmunition0=43
	GunAmmunition1=50
[end]



////////// GUN BELT AMMUNITIONS



[GunAmmunition0]
	RoundsInMagazine = 79
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV_925ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition1]
	RoundsInMagazine = 66
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV_925ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition2]
	RoundsInMagazine = 53
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV_925ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition3]
	RoundsInMagazine = 39
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV_925ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition4]
	RoundsInMagazine = 40
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV_925ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition5]
	RoundsInMagazine = 26
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV_925ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition6]
	RoundsInMagazine = 19
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV_925ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition8]
	RoundsInMagazine = 13
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV_925ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition9]
	RoundsInMagazine = 10
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV_925ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_CV.txt"
	GunSightTypeArgValue = 0.0
[end]

[GunAmmunition20]
	RoundsInMagazine = 79
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV_1170ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition21]
	RoundsInMagazine = 66
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV_1170ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition22]
	RoundsInMagazine = 53
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV_1170ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition23]
	RoundsInMagazine = 39
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV_1170ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition24]
	RoundsInMagazine = 40
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV_1170ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition25]
	RoundsInMagazine = 26
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV_1170ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition26]
	RoundsInMagazine = 19
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV_1170ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition28]
	RoundsInMagazine = 13
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV_1170ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition29]
	RoundsInMagazine = 10
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV_1170ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HV.txt"
	GunSightTypeArgValue = 0.0
[end]

[GunAmmunition40]
	RoundsInMagazine = 79
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE_700ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition41]
	RoundsInMagazine = 66
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE_700ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition42]
	RoundsInMagazine = 53
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE_700ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition43]
	RoundsInMagazine = 39
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE_700ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition44]
	RoundsInMagazine = 40
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE_700ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition45]
	RoundsInMagazine = 26
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE_700ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition46]
	RoundsInMagazine = 19
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE_700ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition48]
	RoundsInMagazine = 13
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE_700ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition49]
	RoundsInMagazine = 10
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE_700ms.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_75_HE.txt"
	GunSightTypeArgValue = 1.0
[end]

[GunAmmunition50]
	MaxRoundsInMagazine = 150
	RoundsInMagazine = 150
	MaxReservedMagazines = 19
	ReservedMagazines = 19
	MaxMisFiresInMagazine = 0
	AmountRoundsWithOneTracer = 2
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP_kwk42.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.txt"
	GunSightTypeArgValue = -1
[end]

SightPos = 0.0, 1.3, 0.0
PositionChangeTime = 0.5
StandDuration = 1.0
SitDuration = 1.0
PreEjectDuration = 1.0
ReloadDelay = 0.3
FreezeOnReload = false
AutoRecharge = true

BotRotaionValueZ = 0	// not used for tank
LegsParameter = 0 // not used for tank

BotMaxSecondAngle = 25.0 // not used for tank
BotMinSecondAngle = -5.0 // not used for tank

BotMaxFirstAngle  = 10.0 // not used for tank
BotMinFirstAngle  = -10.0  // not used for tank

FirstToSecondInterp = 0.0 // not used for tank

GunSightDistanceArg = 9544
GunSightYawArg = 9546
GunSightTypeArg = 9545

//   ,         
//SectorLimits =  -45.0,  +45.0,  25.0, 90.0
//SectorLimits =	-180.0, -140.0, -15.0, 90.0
//SectorLimits =	 140.0,  180.0, -15.0, 90.0

// Damage

//BeamHitZeroArmor=true //      m_fArmor  m_fArmorSides ( ,       )
//LifeRate=34000
//LifeRateFrag=34000 
//Firing=0.005
//Armor=82
//[ArmorBox]			//    ,     ,   ,     Armor=
//	FovH=90			//          ,     ,  ArmorFront
//	FovV=90			//          ,     ,  ArmorFront
//					//  5        
//	ArmorFront=100
//	ArmorBack=82
//	ArmorTop=26
//	ArmorBottom=26
//	ArmorRight=82
//	ArmorLeft=82
//[end]

//maxDamageArgValue=0.98
//DamageArg=5000
damageablePart=""

IsCritical=true	//true -       
LifeK=400			//         ( -  )

KillChildObjectsOnParentDeath = true

SphereHitProtection=50	//       

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=92
	ArmorBack=50
	ArmorTop=16
	ArmorBottom=16
	ArmorRight=50
	ArmorLeft=50
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=150				//          ,     ,  ArmorFront
							//  5        
	ArmorFront=92
	ArmorBack=50
	ArmorTop=16
	ArmorBottom=16
	ArmorRight=50
	ArmorLeft=50
[end]

////	Energy loss for bullet travel through HitBody convices	////

energyloss="",true,1,200	//     , true -       -,       ,        

//Damageable parts
energyloss="#gun",true,20,20000				//Main gun
energyloss="#mg",true,5,20000				//Coaxial machinegun
energyloss="pogon_1",false,85,1				//Like neares turret armour
energyloss="pogon_2",false,85,1				//Like neares turret armour
energyloss="pogon_3",false,45,1				//Like neares turret armour
energyloss="pogon_4",false,45,1				//Like neares turret armour
energyloss="pogon_5",false,45,1				//Like neares turret armour
energyloss="pogon_6",false,45,1				//Like neares turret armour
energyloss="turretGN_01",true,5,20000		//Turret turn actuator
energyloss="turretGN_02",true,5,20000		//Turret turn main reductor
energyloss="#turret1000_coll",false,0,1		//Dummy collision for visual damage, forward-left
energyloss="#turret1001_coll",false,0,1		//Dummy collision for visual damage, forward-right
energyloss="#turret1002_coll",false,0,1		//Dummy collision for visual damage, backward-left
energyloss="#turret1003_coll",false,0,1		//Dummy collision for visual damage, backward-right
energyloss="#turret1004_coll",false,0,1		//Dummy collision for visual damage, mask
energyloss="#turret1004a_coll",false,0,1	//Dummy collision for visual damage, mask
energyloss="#turret1004b_coll",false,0,1	//Dummy collision for visual damage, mask

//Armour
energyloss="bottom_1a",false,16,1	//Turret bottom armour plate, 16mm, K=1.0
energyloss="bottom_1b",false,16,1	//Turret bottom armour plate, 16mm, K=1.0
energyloss="bottom_1c",false,16,1	//Turret bottom armour plate, 16mm, K=1.0
energyloss="bottom_1d",false,16,1	//Turret bottom armour plate, 16mm, K=1.0
energyloss="bottom_1e",false,16,1	//Turret bottom armour plate, 16mm, K=1.0
energyloss="bottom_1f",false,16,1	//Turret bottom armour plate, 16mm, K=1.0
energyloss="bottom_1g",false,16,1	//Turret bottom armour plate, 16mm, K=1.0
energyloss="front_1a",false,85,1	//Turret front armour, 100mm, K=0.85
energyloss="front_1b",false,85,1	//Turret front armour, 100mm, K=0.85
energyloss="front_1c",false,85,1	//Turret front armour, 100mm, K=0.85
energyloss="front_3",false,51,1		//Turret mask armour, 60mm, K=0.85
energyloss="front_4",false,38,1		//Turret front armour, 45mm, K=0.85
energyloss="front_5",false,38,1		//Turret front armour, 45mm, K=0.85
energyloss="front_6",false,38,1		//Turret front armour, 45mm, K=0.85
energyloss="left_2a",false,45,1		//Turret left armour plate, 45mm, K=0.85
energyloss="left_2b",false,45,1		//Turret left armour plate, 45mm, K=0.85
energyloss="left_2c",false,45,1		//Turret left armour plate, 45mm, K=0.85
energyloss="left_2d",false,45,1		//Turret left armour plate, 45mm, K=0.85
energyloss="left_2e",false,45,1		//Turret left armour plate, 45mm, K=0.85
energyloss="mask_1a",false,51,1		//Turret mask armour, 60mm, K=0.85
energyloss="mask_1b",false,85,1		//Turret mask armour, 100mm, K=0.85
energyloss="mask_1c",false,85,1		//Turret mask armour, 100mm, K=0.85
energyloss="mask_1d",false,51,1		//Turret mask armour, 60mm, K=0.85
energyloss="mask_1e",false,85,1		//Turret mask armour, 100mm, K=0.85
energyloss="mask_1f",false,85,1		//Turret mask armour, 100mm, K=0.85
energyloss="mask_1g",false,51,1		//Turret gunsight port, 60mm, K=0.85
energyloss="mask_1h",false,51,1		//Turret machinegun port, 60mm, K=0.85
energyloss="mask_1j",false,25,1		//Turret mask armour, 30mm, K=0.85
energyloss="mask_2",false,85,1		//Turret mask armour, 100mm, K=0.85
energyloss="rear_1a",false,45,1		//Turret rear armour plate, 45mm, K=0.85
energyloss="right_2a",false,45,1	//Turret right armour plate, 45mm, K=0.85
energyloss="right_2b",false,45,1	//Turret right armour plate, 45mm, K=0.85
energyloss="top_1",false,16,1		//Turret roof armour plate, 16mm, K=1.0
energyloss="top_2a",false,16,1		//Turret roof armour plate, 16mm, K=1.0
energyloss="top_2b",false,16,1		//Turret roof armour plate, 16mm, K=1.0
energyloss="top_2c",false,16,1		//Turret roof armour plate, 16mm, K=1.0
energyloss="top_2d",false,16,1		//Turret roof armour plate, 16mm, K=1.0

[ReflectArmorBox]	//    ,    energyloss=0,1.    ,     ,   ,     Armor=
	FovH=90			//          ,     ,  ArmorFront
	FovV=140		//          ,     ,  ArmorFront
					//  5        
	ArmorFront=92
	ArmorBack=50
	ArmorTop=16
	ArmorBottom=16
	ArmorRight=50
	ArmorLeft=50
[end]

/////Functional Damage Groups

[DGroup=TurretTurn]		//   _KV1s.txt     DGroup
	IsCritical=false
	LifeK=200
	convex="pogon_1",20,30000,"MT_ARMOR"
	convex="pogon_2",20,30000,"MT_ARMOR"
	convex="pogon_3",20,30000,"MT_ARMOR"
	convex="pogon_4",20,30000,"MT_ARMOR"
	convex="pogon_5",20,30000,"MT_ARMOR"
	convex="pogon_6",20,30000,"MT_ARMOR"
	convex="turretGN_01",5,20000,"MT_ARMOR"
	convex="turretGN_02",5,20000,"MT_ARMOR"
	[SphereHitArmorBox]	//+5  
		FovH=90
		FovV=90
		ArmorFront=97
		ArmorBack=55
		ArmorTop=21
		ArmorBottom=21
		ArmorRight=55
		ArmorLeft=55
	[end]
	LifeRateFrag=20000
	RepairSpeed=0.001667
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="GunTurn", 0.95
	GuiParam=12, true,true,true
[end]
[DGroup=TurretTurnMain]		//   _KV1s.txt     DGroup
	IsCritical=false
	LifeK=100
	convex="turretGN_08",5,20000,"MT_ARMOR"
	[SphereHitArmorBox]	//+5  
		FovH=90
		FovV=90
		ArmorFront=92
		ArmorBack=50
		ArmorTop=16
		ArmorBottom=16
		ArmorRight=50
		ArmorLeft=50
	[end]
	LifeRateFrag=10000
	RepairSpeed=0.003333	// (5 )
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="TurretTurn", 0.95
	GuiParam=13, true,true,true
[end]
[DGroup=GunTurn]		//   _KV1s.txt     DGroup
	IsCritical=false
	LifeK=100
	convex="mask_3",85,30000,"MT_ARMOR"
	SphereHitProtection=85
	LifeRateFrag=10000
	RepairSpeed=0.001667	// (10 )
	RepairSource=0
	InstantRepair=true
	GuiParam=14, true,true,true
[end]
[DGroup=MainGun]
	IsCritical=false
	LifeK=100
	convex="#gun",20,30000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=20
		ArmorBack=20
		ArmorTop=20
		ArmorBottom=20
		ArmorRight=20
		ArmorLeft=20
	[end]
	LifeRateFrag=15000
	RepairSpeed=0.001667	// (10 )
	RepairSource=0
	InstantRepair=true
	GuiParam=15, true,true,true
[end]
[DGroup=MachineGun]
	IsCritical=false
	LifeK=20
	convex="#mg",5,10000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=170
		FovV=90
		ArmorFront=5
		ArmorBack=92
		ArmorTop=5
		ArmorBottom=20
		ArmorRight=5
		ArmorLeft=5
	[end]
	LifeRateFrag=5000
	RepairSpeed=0.002083	// (8 )
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="MainGun", 0.95
	GuiParam=17, true,true,true
[end]
[DGroup=Body]
	IsCritical=true
	LifeK=200
	DamageArg=5000
	MinValidLife=0.02
	RepairSpeed=0.016667	// (1 )
	RepairSource=0
	InstantRepair=false
[end]

//Graphical Damage Groups:

[DGroup=CornerFL]
	IsCritical=false
	LifeK=50
	convex="#turret1000_coll",10,34000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=10
		ArmorBack=174
		ArmorTop=10
		ArmorBottom=10
		ArmorRight=174
		ArmorLeft=10
	[end]
	LifeRateFrag=34000
	DamageArg=1000
	DamageMaxVal=0.98
	RepairSpeed=0.004167	// (4 ,    "" =4   1 )
	RepairSource=4			//     ""
	InstantRepair=false
	RepairDependsOn="Mask", 0.95
[end]
[DGroup=CornerFR]
	IsCritical=false
	LifeK=50
	convex="#turret1001_coll",10,34000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=10
		ArmorBack=174
		ArmorTop=10
		ArmorBottom=10
		ArmorRight=10
		ArmorLeft=174
	[end]
	LifeRateFrag=34000
	DamageArg=1001
	DamageMaxVal=0.98
	RepairSpeed=0.004167	// (4 ,    "" =4   1 )
	RepairSource=4			//     ""
	InstantRepair=false
	RepairDependsOn="CornerFL", 0.95
[end]
[DGroup=CornerRL]
	IsCritical=false
	LifeK=50
	convex="#turret1002_coll",10,34000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=174
		ArmorBack=10
		ArmorTop=10
		ArmorBottom=10
		ArmorRight=174
		ArmorLeft=10
	[end]
	LifeRateFrag=34000
	DamageArg=1002
	DamageMaxVal=0.98
	RepairSpeed=0.004167	// (4 ,    "" =4   1 )
	RepairSource=4			//     ""
	InstantRepair=false
	RepairDependsOn="CornerFR", 0.95
[end]
[DGroup=CornerRR]
	IsCritical=false
	LifeK=50
	convex="#turret1003_coll",10,34000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=174
		ArmorBack=10
		ArmorTop=10
		ArmorBottom=10
		ArmorRight=10
		ArmorLeft=174
	[end]
	LifeRateFrag=34000
	DamageArg=1003
	DamageMaxVal=0.98
	RepairSpeed=0.004167	// (4 ,    "" =4   1 )
	RepairSource=4			//     ""
	InstantRepair=false
	RepairDependsOn="CornerRL", 0.95
[end]
[DGroup=Mask]
	IsCritical=false
	LifeK=50
	convex="#turret1004_coll",10,34000,"MT_ARMOR"
	convex="#turret1004a_coll",10,34000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=60
		FovV=90
		ArmorFront=10
		ArmorBack=174
		ArmorTop=10
		ArmorBottom=10
		ArmorRight=10
		ArmorLeft=10
	[end]
	LifeRateFrag=34000
	DamageArg=1004
	DamageMaxVal=0.98
	RepairSpeed=0.008333	// (2 ,    "" =4   0.5 )
	RepairSource=4			//     ""
	InstantRepair=false
[end]

[DGroup=Sight1]
	IsCritical=false
	LifeK=100
	convex="sight1_1051",1,500,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=120
		FovV=15
		ArmorFront=1
		ArmorBack=50
		ArmorTop=16
		ArmorBottom=16
		ArmorRight=50
		ArmorLeft=50
	[end]
	LifeRateFrag=5000
	DamageArg=1051
	RepairSpeed=0.033333	// (0.5 )
	RepairSource=0
	InstantRepair=true
	GuiParam=16, true,true,true
[end]
[DGroup=Sight2]
	IsCritical=false
	LifeK=100
	convex="sight2_1052",1,500,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=120
		FovV=15
		ArmorFront=1
		ArmorBack=50
		ArmorTop=16
		ArmorBottom=16
		ArmorRight=50
		ArmorLeft=50
	[end]
	LifeRateFrag=5000
	DamageArg=1052
	RepairSpeed=0.033333	// (0.5 )
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="Sight1", 0.95
	GuiParam=16, true,true,true
[end]

//End of Graphical Damage Groups

[Entrance]
	EntrancePos= 0.0, -1.07341, -4.4
	EntranceRot= 0,270,0
	JumpDir= 0,0,0
[end]

ColimatorHideArg=9547

//DefaultGun=0	//default=-1, all of the guns are active, switching belts in gun 0. >=0 sets default gun and switshing will be between guns

ClosedHatch=true // True -    
ClosedWindow=true  // True -    
NoAimingWhenOpened=false  // True -      
StopIfAimingProhibited=true			// True -         NoAimingWhenOpened/NoAimingWhenClosed
CanopyOpenByDefault=false
WindowOpenByDefault=false
//canopytime=3.5625	//   Arg=0  Arg=0.95.     Arg=0.1  Arg=0.9     (3 ),    0.95/0.8*5=3.5625.
//windowtime=1.5

//OpenCockpitArg=31
AutoCanopy=false
CockpitLightArg=30000,0.45,0.55,0.6
canopyLockSoundMask=2 	// 0 bit - canopy unlock, start
						// 1 bit - canopy unlock, end
						// 2 bit - canopy lock, start
						// 3 bit - canopy lock, end

//OpenWindowArg=33
AutoWindow=false
WindowLightArg=30010,0.45,0.55,0.6

TechChatCrewRole=3	//    (Driver: 1, Gunner: 3, Commander: 5, Machinegunner: 7, Radioman: 9)

SetCockpitArgs=true	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -3, 0000, 0, 60210, 0.0, "smooth_clamp", 0.0, ""			// Electric point lights
CockpitArg = -3, 0000, 1, 60310, 0.0, "smooth_clamp", 0.0, ""			// Electric flood light
CockpitArg = -2, 0100, 0, 9109, 0.0, "", 0.0, "granted_single"			// 
CockpitArg = -2, 0100, 1, 9008, 0.0, "", 0.0, "granted_single"			//   
CockpitArg = -2, 0100, 2, 6023, 0.0, "", 0.0, "granted_single"			//     -       

CockpitArg = -2, 0150, 0, 9001, 0.0, "smooth_clamp", 0.1, "med_freq"	// TriggerPositionArgIdx, gun1
CockpitArg = -2, 0150, 1, 9009, 0.0, "smooth_wrap", 0.1, "med_freq"		// RoundsInMagazineArgIdx, gun1
CockpitArg = -2, 0150, 2, 9010, 0.0, "", 0.0, "med_freq"				// HideAmmunitionArgIdx, gun1
CockpitArg = -2, 0150, 3, 9011, 0.0, "smooth_wrap", 0.1, "med_freq"		// ReLoadingArgIdx, gun1

CockpitArg = -2, 0151, 0, 9101, 0.0, "smooth_clamp", 0.1, "med_freq"	// TriggerPositionArgIdx, gun0
CockpitArg = -2, 0151, 1, 9110, 0.0, "", 0.0, "med_freq"				// HideAmmunitionArgIdx, gun0

CockpitArg = -2, 1150, 0, 22, 0.5, "smooth_clamp", 0.5, "low_freq"		// ControlAnimationArgNum
CockpitArg = -2, 1150, 1, 24, 0.5, "smooth_clamp", 0.5, "low_freq"		// ManualControlAnimationArgNum

[AimDistCV]
	AimDist= 0.0000,0
	AimDist= 0.0080,100
	AimDist= 0.0150,200
	AimDist= 0.0210,300
	AimDist= 0.0285,400
	AimDist= 0.0355,500
	AimDist= 0.0435,600
	AimDist= 0.0505,700
	AimDist= 0.0585,800
	AimDist= 0.0660,900
	AimDist= 0.0745,1000
	AimDist= 0.0825,1100
	AimDist= 0.0905,1200
	AimDist= 0.0990,1300
	AimDist= 0.1080,1400
	AimDist= 0.1175,1500
	AimDist= 0.1265,1600
	AimDist= 0.1360,1700
	AimDist= 0.1455,1800
	AimDist= 0.1555,1900
	AimDist= 0.1655,2000
	AimDist= 0.1760,2100
	AimDist= 0.1865,2200
	AimDist= 0.1970,2300
	AimDist= 0.2085,2400
	AimDist= 0.2190,2500
	AimDist= 0.2310,2600
	AimDist= 0.2430,2700
	AimDist= 0.2545,2800
	AimDist= 0.2675,2900
	AimDist= 0.2800,3000
[end]

[AimDistHV]
	AimDist= 0.0000,0
	AimDist= 0.0060,100
	AimDist= 0.0095,200
	AimDist= 0.0135,300
	AimDist= 0.0180,400
	AimDist= 0.0230,500
	AimDist= 0.0275,600
	AimDist= 0.0330,700
	AimDist= 0.0375,800
	AimDist= 0.0430,900
	AimDist= 0.0485,1000
	AimDist= 0.0540,1100
	AimDist= 0.0595,1200
	AimDist= 0.0650,1300
	AimDist= 0.0715,1400
	AimDist= 0.0775,1500
	AimDist= 0.0835,1600
	AimDist= 0.0905,1700
	AimDist= 0.0970,1800
	AimDist= 0.1040,1900
	AimDist= 0.1120,2000
[end]

[AimDistHE]
	AimDist= 0.5255,0
	AimDist= 0.5355,100
	AimDist= 0.5425,200
	AimDist= 0.5500,300
	AimDist= 0.5580,400
	AimDist= 0.5660,500
	AimDist= 0.5755,600
	AimDist= 0.5835,700
	AimDist= 0.5925,800
	AimDist= 0.6010,900
	AimDist= 0.6100,1000
	AimDist= 0.6200,1100
	AimDist= 0.6300,1200
	AimDist= 0.6390,1300
	AimDist= 0.6490,1400
	AimDist= 0.6595,1500
	AimDist= 0.6700,1600
	AimDist= 0.6800,1700
	AimDist= 0.6910,1800
	AimDist= 0.7025,1900
	AimDist= 0.7140,2000
	AimDist= 0.7255,2100
	AimDist= 0.7370,2200
	AimDist= 0.7490,2300
	AimDist= 0.7615,2400
	AimDist= 0.7740,2500
	AimDist= 0.7870,2600
	AimDist= 0.8000,2700
	AimDist= 0.8130,2800
	AimDist= 0.8275,2900
	AimDist= 0.8410,3000
	AimDist= 0.8555,3100
	AimDist= 0.8705,3200
	AimDist= 0.8850,3300
	AimDist= 0.9005,3400
	AimDist= 0.9165,3500
	AimDist= 0.9320,3600
	AimDist= 0.9490,3700
	AimDist= 0.9650,3800
	AimDist= 0.9825,3900
	AimDist= 1.0000,4000
[end]

//[AimDistSpHV]
//	AimDist= 0.0000,0
//[end]

//[AimDistMG]
//	AimDist= 0.0000,0
//[end]

//[AimDistAP]
//	AimDist= 0.0000,0
//[end]

//[AimDistHT]
//	AimDist= 0.0000,0
//[end]
